Big things coming
Ok, so here's a breakdown of what is cooking over here. The achievement system will have integration with the Who's That Game Character game that will have its own category built it. To ensure that the least amount of errors occur with this, I will be adding version checking to both to ensure that if there are major changes to one that requires the other to update, you are informed. If one of these is installed, but not the other, it should have no effect on the operation of the import. When it comes to conditions/qualifier for the game, you should be able to specify for a specific character, and if I did this right, a game series. This should allow achievements to almost be like a random hunt.Â
I'm also going to be working on solidifying how I'm going to work pre-made achievement visuals. Right now it requires a lot of user input and typing. Because I try to make this as easy as possible for the least experienced streamer.bot user, I may be aiming to do where the scene is created by the UI and hard sets the scene automatically. How this might affect the route custom made visuals will go, I don't have ready yet. Most likely option is to set aside an action name specifically for the code to trigger.
The next update of the Achievement system will have these mass changes implemented. So I'm just letting you all know now.